On 05/01/2012 01:28 PM, niko20 wrote:
And personally I think you should start out at 2.99. Any app that is
worth using will have users willing to pay that, it's only $3! To me .
99 is never appealing. Personally I'm actually *less* apt to buy a .99
app, because I feel like it's just an app that will do very little
(hence the low price) and just clutter up my phone with icons, etc. I
*don't* want a 100 .99cent apps on my phone. I just want 25 well made
$4-5 apps on my phone. Less hassle.

Think of it this way, when someone buys a more "costly" app, they then
value that app more, and subsequently are more willing to rate it
higher. Now of course the app still has to have value, it's its junk
they will recognize that right away.

All marketing is just psychology. But think about things that you have
bought and how you "feel" about them. The same rules apply here as
well.

-niko

On May 1, 3:22 pm, niko20<[email protected]>  wrote:
Just to let you know, this is called "price elasticity".

Anyway, I have lots of testing under my belt. Basically I've changed
my app prices from as low as 1.99 all the way up to 5.99. And I always
make the same amount of money every day no matter the price. So the
question comes down to how many users I want to have. Unfortunately I
have not found any "magical" price where I multiply my earnings;
rather, all prices I have tried stabilize around the same amount of
income per day. Strange eh? But true.

-niko

On May 1, 10:13 am, John Coryat<[email protected]>  wrote:







I've had very few complaints with the pricing of our app ($2.99 for one and
$4.99 for two years). We haven't changed the price but we did offer an
extra year free when the app first came out with the upgrade. Using the
buy-timed-access model allows for offering longer periods of access for the
same price, rather than discounting the value of the app by lowering the
price.
It will be interesting to see what percentage of users purchase access
again when their time runs out.
-John Coryat

I have two versions of one app. One is the "lite" version at $4.95 and the other the "full" version at $9.95. So far it looks like the "lite" version drives people to buy the full version instead. For software like this I used to charge $35 on the Palm platform and people still bought.



--
You received this message because you are subscribed to the Google Groups "Android 
Discuss" group.
To post to this group, send email to [email protected].
To unsubscribe from this group, send email to 
[email protected].
For more options, visit this group at 
http://groups.google.com/group/android-discuss?hl=en.

Reply via email to