Thank you for your response!

I haven't purchased it. I will look and at your suggestion too.
Could you tell me what was your input in the following picture? I cleared mine.

http://img97.imageshack.us/i/osculator.jpg/

I want to make a joint (named "ControlPoint") to move when I move WiiMote.

Andreas

On 03 Μαρ 2010, at 8:41 μ.μ., Gabe Shaughnessy wrote:

> Yes, I've used animata with osculator. Worked just fine, but I am now using 
> quartz composer (you can get a wiimote patch for qc from the good folks at 
> kineme.net). Save you a few dollars if you haven't purchased oasculator yet.
> 
> 
>> On Mar 3, 2010 7:47 AM, "Ανδρέας Π" <pitsi...@ced.tuc.gr> wrote:
>> 
>> Hello again!
>> 
>> Is anyone who has succesfully controlled a puppet in animata via Osculator? 
>> Ι know from previous posts
>> that the port that the animata receives OSC messages is 7110 and that the 
>> syntax to move a joint is
>> /joint name(string) x(float) y(float)
>> 
>> I am trying to do that with a wiimote but obviously something I am doing 
>> wrong. 
>> 
>> Andreas
>> 
>> 
>> On 03 Μαρ 2010, at 10:10 π.μ.,  Ανδρέας Π wrote:
>> 
>> > That's great! Thank you!
>> >
>> > On 03 Μαρ 2010, a...
>> 
>> 
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> 
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