Thank you for your response! I haven't purchased it. I will look and at your suggestion too. Could you tell me what was your input in the following picture? I cleared mine.
http://img97.imageshack.us/i/osculator.jpg/ I want to make a joint (named "ControlPoint") to move when I move WiiMote. Andreas On 03 Μαρ 2010, at 8:41 μ.μ., Gabe Shaughnessy wrote: > Yes, I've used animata with osculator. Worked just fine, but I am now using > quartz composer (you can get a wiimote patch for qc from the good folks at > kineme.net). Save you a few dollars if you haven't purchased oasculator yet. > > >> On Mar 3, 2010 7:47 AM, "Ανδρέας Π" <pitsi...@ced.tuc.gr> wrote: >> >> Hello again! >> >> Is anyone who has succesfully controlled a puppet in animata via Osculator? >> Ι know from previous posts >> that the port that the animata receives OSC messages is 7110 and that the >> syntax to move a joint is >> /joint name(string) x(float) y(float) >> >> I am trying to do that with a wiimote but obviously something I am doing >> wrong. >> >> Andreas >> >> >> On 03 Μαρ 2010, at 10:10 π.μ., Ανδρέας Π wrote: >> >> > That's great! Thank you! >> > >> > On 03 Μαρ 2010, a... >> >> >> _______________________________________________ >> animata-users mailing list >> animata-users@lists.kitchenbudapest.hu >> http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users >> > > _______________________________________________ > animata-users mailing list > animata-users@lists.kitchenbudapest.hu > http://lists.kitchenbudapest.hu/cgi-bin/mailman/listinfo/animata-users
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