> I published an early version of my plugin at
> http://www.tarsiusproject.org/download/
> 
> After seeing the AniMove Triangulation plugin in action I see that
> both plugins are designed for a different usage. Your plugin performs
> automated processing of the bearings assigned in advanced to
> particular fixes. On the other hand, the plugin I wrote is intended
> for manual processing when the user loads all bearings (in csv file)
> from certain waypoints (separate vector layer) and manually places a
> points at intersection of the bearings based on visualization by the
> plugin. This allows the user to consider each bearing in the context
> of the terrain (we have very mountainous project site) and other
> measurements (disregard divergent lines etc).
> 
> I don't know if this plugin might be useful for someone in future but
> apparently it would be difficult to combine with your plugin in one
> codebase.

It's really similar to what we plan for further versions! It will be based on 
an interactive bearing tree where you can discard each bearing manually and 
observe estimated error changes. Also additional factors (time, terrain 
objects) will be used as weights for each particular bearing. 

The possibility to move the location manually is something I'd really love to 
see in one tool. Triangulation is on very early stage of development, so it's 
not too late for changes in its architecture.

Also we plan to implement reading from csv sources directly, so joining 
waipoints + bearings on the fly is another interesting feature.
_______________________________________________
AniMov mailing list
[email protected]
http://lists.faunalia.it/cgi-bin/mailman/listinfo/animov

Reply via email to