Il 27/08/2010 01:12, Borys Jurgiel ha scritto:
> It's really similar to what we plan for further versions! It will be based on 
> an interactive bearing tree where you can discard each bearing manually and 
> observe estimated error changes. Also additional factors (time, terrain 
> objects) will be used as weights for each particular bearing. 
> 
> The possibility to move the location manually is something I'd really love to 
> see in one tool. Triangulation is on very early stage of development, so it's 
> not too late for changes in its architecture.
> 
> Also we plan to implement reading from csv sources directly, so joining 
> waipoints + bearings on the fly is another interesting feature.

Hi all.
Just a couple of things:
- please anyone who (plan to) start development on AniMove-related issues let us
know, to make collaboration easier (remember: release early, release often)
- merging plugins is always a bit of a hassle, but is always worth the while: 
we now
have >> 100 plugins in QGIS currently, and more are coming; it is getting very
difficult for users to find them; as a minimum, I would suggest to put both 
plugins
under the AniMove submenu.
All the best, and thanks.
-- 
Paolo Cavallini: http://www.faunalia.it/pc
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