Il 27/08/2010 01:12, Borys Jurgiel ha scritto: > It's really similar to what we plan for further versions! It will be based on > an interactive bearing tree where you can discard each bearing manually and > observe estimated error changes. Also additional factors (time, terrain > objects) will be used as weights for each particular bearing. > > The possibility to move the location manually is something I'd really love to > see in one tool. Triangulation is on very early stage of development, so it's > not too late for changes in its architecture. > > Also we plan to implement reading from csv sources directly, so joining > waipoints + bearings on the fly is another interesting feature.
Hi all. Just a couple of things: - please anyone who (plan to) start development on AniMove-related issues let us know, to make collaboration easier (remember: release early, release often) - merging plugins is always a bit of a hassle, but is always worth the while: we now have >> 100 plugins in QGIS currently, and more are coming; it is getting very difficult for users to find them; as a minimum, I would suggest to put both plugins under the AniMove submenu. All the best, and thanks. -- Paolo Cavallini: http://www.faunalia.it/pc _______________________________________________ AniMov mailing list [email protected] http://lists.faunalia.it/cgi-bin/mailman/listinfo/animov
