On Mar 6, 2009, at 3:34 PM, Sam Harwell wrote:
> I don't really work on the in-house games much. Most of my work is
> contract UnrealEngine3 development and work on our nFringe series of
> Visual Studio tools. :) Naturally ANTLR is a core part of the latter.
>
cool. :) Yeah, thought you were too experienced to be a student...the
whole "prof parr" thing thru me ;)
Can i add that nFringe at pixelminegames.com uses ANTLR to the showcase?
> I can help isolate the relevant changes the week after next (I'm going
> to Seattle all next week).
It would be great to combine the targets. Let me know if you want to
merge or create a new target.
as for the tool in C#, let's use a separate tree. Here are your
permissions:
write user sharwell * //depot/code/antlr/main/tool/src/main/
java/org/antlr/codegen/CSharpTarget.java
write user sharwell * //depot/code/antlr/main/tool/src/main/
java/org/antlr/codegen/CSharp2Target.java
write user sharwell * //depot/code/antlr/main/tool/src/main/
resources/org/antlr/codegen/templates/CSharp/...
write user sharwell * //depot/code/antlr/main/tool/src/main/
resources/org/antlr/codegen/templates/CSharp2/...
write user sharwell * //depot/code/antlr/main/runtime/
CSharp/...
write user sharwell * //depot/code/antlr/main/runtime/
CSharp2/...
write user sharwell * //depot/code/antlrcs/main/...
read user sharwell * //depot/code/antlr/main/...
read user sharwell * //depot/code/stringtemplate/...
Note that I've got a main under antlrcs so we can have release-xxx at
same level as main for release branches.
Ter
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