On Mar 6, 2009, at 3:34 PM, Sam Harwell wrote:

> I don't really work on the in-house games much. Most of my work is
> contract UnrealEngine3 development and work on our nFringe series of
> Visual Studio tools. :) Naturally ANTLR is a core part of the latter.
>

cool. :)  Yeah, thought you were too experienced to be a student...the  
whole "prof parr" thing thru me ;)

Can i add that nFringe at pixelminegames.com uses ANTLR to the showcase?

> I can help isolate the relevant changes the week after next (I'm going
> to Seattle all next week).

It would be great to combine the targets.  Let me know if you want to  
merge or create a new target.

as for the tool in C#, let's use a separate tree.  Here are your  
permissions:

        write user sharwell * //depot/code/antlr/main/tool/src/main/ 
java/org/antlr/codegen/CSharpTarget.java
         write user sharwell * //depot/code/antlr/main/tool/src/main/ 
java/org/antlr/codegen/CSharp2Target.java
         write user sharwell * //depot/code/antlr/main/tool/src/main/ 
resources/org/antlr/codegen/templates/CSharp/...
         write user sharwell * //depot/code/antlr/main/tool/src/main/ 
resources/org/antlr/codegen/templates/CSharp2/...
         write user sharwell * //depot/code/antlr/main/runtime/ 
CSharp/...
         write user sharwell * //depot/code/antlr/main/runtime/ 
CSharp2/...
         write user sharwell * //depot/code/antlrcs/main/...
         read user sharwell * //depot/code/antlr/main/...
         read user sharwell * //depot/code/stringtemplate/...

Note that I've got a main under antlrcs so we can have release-xxx at  
same level as main for release branches.

Ter
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