On Mar 7, 2009, at 5:42 AM, Johannes Luber wrote:

> Terence Parr schrieb:
>>
>> On Mar 6, 2009, at 3:34 PM, Sam Harwell wrote:
>>
>>> I don't really work on the in-house games much. Most of my work is
>>> contract UnrealEngine3 development and work on our nFringe series of
>>> Visual Studio tools. :) Naturally ANTLR is a core part of the  
>>> latter.
>>>
>>
>> cool. :)  Yeah, thought you were too experienced to be a  
>> student...the
>> whole "prof parr" thing thru me ;)
>>
>> Can i add that nFringe at pixelminegames.com uses ANTLR to the  
>> showcase?
>>
>>> I can help isolate the relevant changes the week after next (I'm  
>>> going
>>> to Seattle all next week).
>>
>> It would be great to combine the targets.  Let me know if you want to
>> merge or create a new target.
>
> Please create CSharp3-versions of the paths below.

Ok, you and Sam have

         write user sharwell * //depot/code/antlr/main/tool/src/main/ 
java/org/antlr/codegen/CSharp3Target.java
         write user sharwell * //depot/code/antlr/main/tool/src/main/ 
resources/org/antlr/codegen/templates/CSharp3/...
         write user sharwell * //depot/code/antlr/main/runtime/ 
CSharp3/...

now.

Ter
_______________________________________________
antlr-dev mailing list
[email protected]
http://www.antlr.org/mailman/listinfo/antlr-dev

Reply via email to