On Mar 7, 2009, at 5:42 AM, Johannes Luber wrote:
> Terence Parr schrieb:
>>
>> On Mar 6, 2009, at 3:34 PM, Sam Harwell wrote:
>>
>>> I don't really work on the in-house games much. Most of my work is
>>> contract UnrealEngine3 development and work on our nFringe series of
>>> Visual Studio tools. :) Naturally ANTLR is a core part of the
>>> latter.
>>>
>>
>> cool. :) Yeah, thought you were too experienced to be a
>> student...the
>> whole "prof parr" thing thru me ;)
>>
>> Can i add that nFringe at pixelminegames.com uses ANTLR to the
>> showcase?
>>
>>> I can help isolate the relevant changes the week after next (I'm
>>> going
>>> to Seattle all next week).
>>
>> It would be great to combine the targets. Let me know if you want to
>> merge or create a new target.
>
> Please create CSharp3-versions of the paths below.
Ok, you and Sam have
write user sharwell * //depot/code/antlr/main/tool/src/main/
java/org/antlr/codegen/CSharp3Target.java
write user sharwell * //depot/code/antlr/main/tool/src/main/
resources/org/antlr/codegen/templates/CSharp3/...
write user sharwell * //depot/code/antlr/main/runtime/
CSharp3/...
now.
Ter
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