I did experience a level of memory leak in v1.1.1 while using setInterval() loops, even when i delete it with clearInterval()
Sent from my iPhone On Apr 28, 2012, at 12:05 PM, Pouya Emami <[email protected]> wrote: What does your server side code do and look like? I've been running 1.1.1 for a while now and I haven't noticed any memory leaks. On Saturday, April 28, 2012 6:26:24 AM UTC-4, Martin wrote: > > Hi guys, > I'm using the APE-Project for my game and it's working great, except > for the fact that it leaks memory quite a bit. > I need to restart it each 2 days to keep it from slowing down the > server. > Now I've made a Cronjob doing that each day, but that's obviously not > what we want. > > I'm using APE v1.1.1. Are there known issues of leaking memory or is > it my own serverside javascript? > I hope you can enlighten me. > Martin -- You received this message because you are subscribed to the Google Groups "APE Project" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/ape-project?hl=en --- APE Project (Ajax Push Engine) Official website : http://www.ape-project.org/ Git Hub : http://github.com/APE-Project/ -- You received this message because you are subscribed to the Google Groups "APE Project" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/ape-project?hl=en --- APE Project (Ajax Push Engine) Official website : http://www.ape-project.org/ Git Hub : http://github.com/APE-Project/
