Hmm.. I'm not sure what I should do now :P Would 1.1.2-dev be better 
perhaps? Since it's on my production server I don't want to have the 
ape-server down too long (although it's not a key function)

On Saturday, April 28, 2012 7:30:37 PM UTC+2, Pablo wrote:
>
> Nothing really, i used it to generate random stock values every second. 
> Every channel had its own loop which is cleared when the channel is deleted 
> from the server.
>
> I notice that after all channels were deleted, loops cleared, memory was 
> not freed at all and in some cases the memory usage kept increasing.
>
> Since it was just for a showcase i didn't really bother much with it.
>
> Here is the demo of the test app http://crustid.com/stockTicker/
>
> Sent from my iPhone
>
> On Apr 28, 2012, at 1:20 PM, Martin <[email protected]> wrote:
>
> Hmm, I'm also using an interval. It's running each 15 minutes. Ironically 
> it is for clearing inactive users from a userlist to hope to solve the 
> memory leak. (It works a bit though)
> What have you done to fix this? 
>
> On Saturday, April 28, 2012 6:42:30 PM UTC+2, Pablo wrote:
>>
>> I did experience a level of memory leak in v1.1.1 while using 
>> setInterval() loops, even when i delete it with clearInterval()
>>
>> Sent from my iPhone
>>
>> On Apr 28, 2012, at 12:05 PM, Pouya Emami <[email protected]> wrote:
>>
>> What does your server side code do and look like? I've been running 1.1.1 
>> for a while now and I haven't noticed any memory leaks.
>>
>> On Saturday, April 28, 2012 6:26:24 AM UTC-4, Martin wrote:
>>>
>>> Hi guys, 
>>> I'm using the APE-Project for my game and it's working great, except 
>>> for the fact that it leaks memory quite a bit. 
>>> I need to restart it each 2 days to keep it from slowing down the 
>>> server. 
>>> Now I've made a Cronjob doing that each day, but that's obviously not 
>>> what we want. 
>>>
>>> I'm using APE v1.1.1. Are there known issues of leaking memory or is 
>>> it my own serverside javascript? 
>>> I hope you can enlighten me. 
>>> Martin
>>
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