Nothing really, i used it to generate random stock values every second.
Every channel had its own loop which is cleared when the channel is deleted
from the server.

I notice that after all channels were deleted, loops cleared, memory was
not freed at all and in some cases the memory usage kept increasing.

Since it was just for a showcase i didn't really bother much with it.

Here is the demo of the test app http://crustid.com/stockTicker/

Sent from my iPhone

On Apr 28, 2012, at 1:20 PM, Martin <[email protected]> wrote:

Hmm, I'm also using an interval. It's running each 15 minutes. Ironically
it is for clearing inactive users from a userlist to hope to solve the
memory leak. (It works a bit though)
What have you done to fix this?

On Saturday, April 28, 2012 6:42:30 PM UTC+2, Pablo wrote:
>
> I did experience a level of memory leak in v1.1.1 while using
> setInterval() loops, even when i delete it with clearInterval()
>
> Sent from my iPhone
>
> On Apr 28, 2012, at 12:05 PM, Pouya Emami <[email protected]> wrote:
>
> What does your server side code do and look like? I've been running 1.1.1
> for a while now and I haven't noticed any memory leaks.
>
> On Saturday, April 28, 2012 6:26:24 AM UTC-4, Martin wrote:
>>
>> Hi guys,
>> I'm using the APE-Project for my game and it's working great, except
>> for the fact that it leaks memory quite a bit.
>> I need to restart it each 2 days to keep it from slowing down the
>> server.
>> Now I've made a Cronjob doing that each day, but that's obviously not
>> what we want.
>>
>> I'm using APE v1.1.1. Are there known issues of leaking memory or is
>> it my own serverside javascript?
>> I hope you can enlighten me.
>> Martin
>
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