Hi Carrie,

Arches uses Turf.js (http://turfjs.org/) to calculate buffers on 
geometries.  It turns out that the version of Turf used in v3 incorrectly 
calculated buffers.  We've updated the Turf library in Arches v4, which has 
resolved the problem.

Cheers,

Dennis

On Saturday, April 14, 2018 at 6:56:27 AM UTC-7, 
[email protected] wrote:
>
> We use an application of Version 3 and recently discovered that the buffer 
> measurements in the location filter are not accurate. For example, if I 
> define a buffer of 2,640 ft, the buffer it creates is actually 2,400 ft. We 
> have checked this on other Arches applications, and it seems to be a 
> problem across the board and not just with our application. 
> Has anyone else noticed this issue, and if so, has it been resolved?
> Thanks,
> Carrie
>
>

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