Just to wrap this up: the issue has been addressed for v4 here 
https://github.com/archesproject/arches/issues/3248, and I have made a pull 
request to fix it in the stable/3.x branch of the repo. When and if that 
branch can be pushed out as a general v3 update is TDB.

Adam

On Monday, April 16, 2018 at 6:58:26 PM UTC-5, Cyrus Hiatt wrote:
>
> My apologies - I misinformed Dennis about our use of turf in v3. However, 
> he is correct that older versions of turf poorly calculated buffers.  In V3 
> we actually calculate the buffer using GEOS.  Looking at the code it 
> appears the buffer calculation is done with SRID 3857. It may help to 
> change that projection, but what is used to replace 3857 would depend on 
> the project's size and location.
>
> - Cyrus
>
> On Mon, Apr 16, 2018 at 4:37 PM, Adam Cox <[email protected]> wrote:
>
>> Hi Dennis, I know a lot of people are still using v3 of Arches. What 
>> would be the best way to update their installations so the buffer tool is 
>> accurate? Do you know what version of turf.js fixed the issue?
>>
>> Adam
>>
>> On Mon, Apr 16, 2018 at 5:59 PM, Dennis Wuthrich <[email protected]> 
>> wrote:
>>
>>> Hi Carrie,
>>>
>>> Arches uses Turf.js (http://turfjs.org/) to calculate buffers on 
>>> geometries.  It turns out that the version of Turf used in v3 incorrectly 
>>> calculated buffers.  We've updated the Turf library in Arches v4, which has 
>>> resolved the problem.
>>>
>>> Cheers,
>>>
>>> Dennis
>>>
>>>
>>> On Saturday, April 14, 2018 at 6:56:27 AM UTC-7, 
>>> [email protected] wrote:
>>>>
>>>> We use an application of Version 3 and recently discovered that the 
>>>> buffer measurements in the location filter are not accurate. For example, 
>>>> if I define a buffer of 2,640 ft, the buffer it creates is actually 2,400 
>>>> ft. We have checked this on other Arches applications, and it seems to be 
>>>> a 
>>>> problem across the board and not just with our application. 
>>>> Has anyone else noticed this issue, and if so, has it been resolved?
>>>> Thanks,
>>>> Carrie
>>>>
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