My apologies - I misinformed Dennis about our use of turf in v3. However,
he is correct that older versions of turf poorly calculated buffers.  In V3
we actually calculate the buffer using GEOS.  Looking at the code it
appears the buffer calculation is done with SRID 3857. It may help to
change that projection, but what is used to replace 3857 would depend on
the project's size and location.

- Cyrus

On Mon, Apr 16, 2018 at 4:37 PM, Adam Cox <mr.adam...@gmail.com> wrote:

> Hi Dennis, I know a lot of people are still using v3 of Arches. What would
> be the best way to update their installations so the buffer tool is
> accurate? Do you know what version of turf.js fixed the issue?
>
> Adam
>
> On Mon, Apr 16, 2018 at 5:59 PM, Dennis Wuthrich <dwuthr...@fargeo.com>
> wrote:
>
>> Hi Carrie,
>>
>> Arches uses Turf.js (http://turfjs.org/) to calculate buffers on
>> geometries.  It turns out that the version of Turf used in v3 incorrectly
>> calculated buffers.  We've updated the Turf library in Arches v4, which has
>> resolved the problem.
>>
>> Cheers,
>>
>> Dennis
>>
>>
>> On Saturday, April 14, 2018 at 6:56:27 AM UTC-7,
>> carrie...@preservescapes.com wrote:
>>>
>>> We use an application of Version 3 and recently discovered that the
>>> buffer measurements in the location filter are not accurate. For example,
>>> if I define a buffer of 2,640 ft, the buffer it creates is actually 2,400
>>> ft. We have checked this on other Arches applications, and it seems to be a
>>> problem across the board and not just with our application.
>>> Has anyone else noticed this issue, and if so, has it been resolved?
>>> Thanks,
>>> Carrie
>>>
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