Hi Jonathan,

Often these flows are understood by look at them as a one unit holistic
manner, not by moving mouse to each one. So getting the icons to respond to
the mouse might not work.

I think we need to either figure out clear icons or put a word that make it
clear what each icon does.

--Srinath


On Tue, Aug 6, 2013 at 11:18 AM, Nuwan Bandara <[email protected]> wrote:

>
>
>
> On Tue, Aug 6, 2013 at 6:57 AM, Jonathan Marsh <[email protected]> wrote:
>
>> My initial impression was that it would be very difficult to comprehend
>> and distinguish such a breadth of icons if they are all the same shape and
>> color scheme, and differ only in the interior graphics which are pretty
>> tiny in all cases.
>>
>>
>>
>> So +1 to a limited number of categories to help classify different basic
>> types, and representing them in different colors and/or shapes.
>>
>
> +1, we need to categorize, also why do we stick to square type icons and
> try to put everything into that ? Why not have icons with different shapes
> (of cause meaningful shapes), like funnels, pipes etc, so collectively it
> will make much more scene.
>
>
>>
>>
>> Also, for the complexity of these icons, why are we trying to squeeze
>> them into such a tiny space?  Can you really tell at a glance what each of
>> these steps and the whole sequence are trying to accomplish?
>>
>>
>>
>> There are some other very cool ways we could push this to the next level,
>> for instance place the icons on a isometric 3d (ala sim-city) type grid, or
>> have the flows represented by arcs instead of simple linear arrows, or
>> adding steps causes an animated restructuring of the flow similar to what
>> you see in https://code.google.com/p/gource/, or having icons grow as
>> you hover over them like the mac launcher bar…
>>
>
> +1, on hover zooming the icon is a standard practice, we can even stick a
> tool tip on hover, which will add more context.
>
> Regards,
> /Nuwan
>
>
>>
>>
>> -Jonathan
>>
>>
>>
>> *From:* [email protected] [mailto:
>> [email protected]] *On Behalf Of *Srinath Perera
>> *Sent:* Monday, August 05, 2013 3:37 AM
>> *To:* architecture
>> *Subject:* Re: [Architecture] Developer-Studio Icons
>>
>>
>>
>> I prefer Concept 4, basically to draw the idea in EIP icon style (simple
>> lines, but too detail picture).
>>
>>
>>
>> Kasun, Chanaka and myself was chatting. I think we need to group icons by
>> type (e.g. filters, conditions, transform, do external call ). We can use
>> the same grouping we have in palettes, and then all icons have same look
>> and feel.
>>
>>
>>
>> Some thoughts on concepts
>>
>>
>>
>> Log, BAM - stethoscope
>>
>> Aggregation, Clone, Iterate - EIP aggregator Icon, EIP splitter Icon, EIP
>> splitter Icon,
>>
>> Event - EIP pub/sub icon
>>
>> Drop, router - EIP  routing diagram
>>
>> Filter - funnel
>>
>> Header, Property
>>
>> OAuth, Entitlement
>>
>> XSLT, PayloadFactory, Smook
>>
>> Class, Command - "{java}"
>>
>> Call, Callout - EIP request, replay Icon
>>
>> router - EIP Icon
>>
>>
>>
>> _______________________________________________
>> Architecture mailing list
>> [email protected]
>> https://mail.wso2.org/cgi-bin/mailman/listinfo/architecture
>>
>>
>
>
> --
> *Thanks & Regards,
>
> Nuwan Bandara
> Technical Lead; **WSO2 Inc. *
> *lean . enterprise . middleware |  http://wso2.com *
> *blog : http://nuwanbando.com; email: [email protected]; phone: +94 11 763
> 9629
> *
> <http://www.nuwanbando.com/>
>
> _______________________________________________
> Architecture mailing list
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> https://mail.wso2.org/cgi-bin/mailman/listinfo/architecture
>
>


-- 
============================
Srinath Perera, Ph.D.
   http://people.apache.org/~hemapani/
   http://srinathsview.blogspot.com/
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