Re: Frandum, a primarily quest-based exploration Mud
@Jayde it should be 1 and 2. For the first few quests what to do is basically written in the descriptions of rooms and things. These quests serve to teach you the commands to use when exploring which amount to less than 10 (look, tell, search, dig, push/pull/turn). Other commands will be used at some point depending on context (e.g. kneel before an altar or kiss a toad) and your spells will give you new possibilities, but the basics won't change.
@Dark I got a few ideas, knowing that some limitations are in order (ghosts can go through walls and doors in Frandum, but we don't want this to allow low level players to visit areas for which they have not found the regular entrance or key for instance). Galanhir-willing, it should be deployed on Tuesday at worst.
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