Re: redspot, a complete guide on how to destroy an audiogame.
The other thing is that he expects us to figure out where all the maps are, just by exploring. There are no hints, other than the store hint and there are no in-game maps. Imagine a map that has 2,000 tiles on the x axis and 2,000 on the y axis. If you square 2,000, you get 4,000,000 permutations. That's walking 2,000 coordinates on the y axis each time you move one coordinate on the x axis and that's just the beginning, never mind all the z axis coordinates. It's a total joke.
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