Re: redspot, a complete guide on how to destroy an audiogame.
@RTR_Assassin, and if you cube 2000, you get 8000000000 permutations. So by not even providing hints, he's basically giving us a total of (possibly more than) 8000000000 possibilities. That's a hell of a lot of possibilities. It is a literal and logical impossibility for the human mind to ever generate that many possibilities and to go through them one by one, and while it might be possible for a computer to generate that, it is still literally and logically impossible for the human mind to evaluate all of them. Some more possible evaluative possibilities are a 1/2/3x1/2/3x1/2/3 map, but that's way too restrictive and very much impractical. A 30x30x30 map alone has 27000 possibilities, then on to the far more practical 100x100x100 with 1000000; 500x500x500 with 125000000, and 1000x1000x1000 with 1000000000, all the way up to the very massive, impossible-to-fully-design 10000x10000x10000 with 1000000000000000. We both could go on and on about the impracticality and impossibility of generating various amounts of possibilities, but the lesson that is learned is that the larger the map is in any directional coordinate, whether it be x, y, or z, the more possibilities you create, and the more compulsive giving hints, tips and tricks becomes.
_______________________________________________ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector