Re: Please help me

no, update_listen,looping); so, if you didn't update this, your focus would not move, and you would here yourself walk away. But if you call the update after you play a step sound or after you move, you may warp out of focus for a tiny second.
If you call it in the while loop, then it will always be on your tile.Y

-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
  • ... AudioGames . net Forum — Developers room : Liam via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : masonian via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : redfox via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : Liam via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : Liam via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : redfox via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : Liam via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : redfox via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : redfox via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : redfox via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : Liam via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : amerikranian via Audiogames-reflector
  • ... AudioGames . net Forum — Developers room : Liam via Audiogames-reflector

Reply via email to