Re: How big of a deal are 32-bit builds?
Thanks, good to know. I can't even get this particular engine working on a 10-year-old 64-bit system because it has very low-end graphics, so having crappy video hardware will probably be a bottleneck before 32-bit support is. Glad to have the perspective, I'd thought about running 32-bit Windows to run old 16-bit DOS games, but even that wasn't a big enough draw to waste space on a 32-bit VM.
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