Re: How big of a deal are 32-bit builds?

Saw that one in 'This Week in Rust'. People say that 64-bit processes use more memory and I just laugh because its only a 4 byte increase. If it were 4 megabytes or kilobytes, then yes, that argument would be a valid concern. But that argument is like attempting to justify not switching to 32-bit from 16-bit programs: 32-bit programs supposedly use more memory, and therefore the 16-bit program is better. I'm sorry but that logic is seriously flawed and makes absolutely no sense. No modern video game would be able to run under 32-bit. Try getting a game like MK 11, Madden 20, or GTA V to run under 2 GB of RAM (to give the OS some to keep functioning). Sorry, not happening.

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