Re: Blastbay Studios Open Source Libraries

@41 The combinations stuff is taken from an old boost header-only library that I think is no longer available. It was online for a while but I can't find it anymore. It was never actually accepted into boost, only proposed for review.

As for AngelScript, if you have trouble with it I would email the author and ask for help if I were you. Writing a tutorial on how to use AngelScript is a little outside the scope of what I am trying to do with my open source libraries.

@42 It's funny you should mention convolution. For the last couple of days I have actually been reading up on exactly that, and I think I figured it out. I'm going to spend a few hours this weekend trying to see if I can get it working in the frequency domain. Convolution has two useful applications in games; reverb of course, but also HRTF (AKA binaural audio). It would be really nice to have a small, self contained library for HRTF processing. We'll see how far I get.

Kind regards,

Philip Bennefall

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