Re: Lucia - OpenSource AudioGame engine written in Python

I understand, however it seems as though your making the mistake of seeing the entire group of people working on this project as one person rather than a dynamic set of individuals when it comes to this issue.  Keep in mind that they are trying to understand and fix it rather than doubling down, that many of them have school or jobs keeping them busy, and that, while this engine may be confusing people, it at least exists in the first place to do so.
Maybe you need better more in depth examples, or maybe you need to just do it your self, since this is after all a community run project, but most of all, think about how important this truly is in the grand scheme of things and if it's worth getting fired up over.  It's not as if this one thing is going to corrupt all who have to adapt to it's quirks to the point that they will be unable to use more standardized systems, it would just be nice if it was improved at some point to optimize the user experience.
As long as people can understand it well enough to make use of it with explanation, that's the main thing.
And again, don't forget that they could have simply learned it differently or not gotten to that point in their schooling yet, meaning that technically, they are just as correct as you, but the common implementation here is different.
After all, the words math and maths, or "Z" and "Zed", mean the same thing and convey the same concept, even if one has an extra letter and isn't widely known in the US/Canada.

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