Re: Lucia - OpenSource AudioGame engine written in Python
No one's ever managed to explain right / left handed coordinate systems verbally in a way that makes sense to me. Can we just say which direction is positive x / y? "When you put your hand like this" ... there are like three ways to put your hand like that.
Another personal bias: the fact that we always use degrees when trying to program rotation. Someone right a post in the articles room explaining radians, so we don't have to rely on everyone having taken a Trig class, because when programming, degrees are a waste of calculations. I'd do it, but I communicate as effectively as a hibernating squirrel. It'd be like, "you know how circumference is 2×pi×radius? That's because the length of an arc is theta×radius, and 2pi is a full circle." Then somehow expect that to work. It's like, think of angles as fractions of a circle, and pi is half a circle, so pi/2 is 90dg, pi/4 is 45dg, pi/6 is 30dg, etc. This lets you do all sorts of esoteric trig crap I don't really remember to rotate things more quickly, rather than having to use atan2, convert to degrees, add some degrees, convert back, and somehow apply that to the point or something. ... This is only one reason I'm not a teacher.
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