Re: Lucia - OpenSource AudioGame engine written in Python
at post 103 Our team has been discussing over the issues/pull requests/comments that you guys send on github or in here, to choose the best solution out of the current existing ones. We're not actually sitting there and doing nothing. If we were to add anything everyone suggests right a way, the engine would be nothing but a very big mess, that optimizing it later on would be a pain. in fact fixing the rotation system is on top of the list of our to-dos and we're now discussing around the point to figure what way would it be the best to handle it, to be able to keep it compatible with other stuff, keep it easy to use and easy to understand while providing a working solution to handle the rotational terms in games
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