Re: What in your opinion should paid games have To make it worth buying

1: Is the game original? I don't need you to reinvent all the concepts you use in your game, but I do need to see a twist that makes it yours. Diddo with sounds, I don't mind hearing the same sounds again and again... as long as they're used creatively and in a new way.
2: How long is your game? If VGStorm did something right, it's providing a good paced game. I can't complete Manamon or Paladin in under 10 hours, nobody could. If the game is an hour long, there's less of a chance of me buying it because of it being so short.
3: What changes when I replay the game? This is important, too. If I can replay a game and get a new piece of the story I will have a greater chance of buying the thing.
4: Stability. Is the game stable? Are the found bugs and issues being fixed by the developer of the game?
5: Customer feedback. Is the dev addressing the balancing and improvements the players suggest?
6: Completeness. Is the game finished, or am I going to be left on a cliffhanger forever?

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