Re: What in your opinion should paid games have To make it worth buying

Perfect Dark... Nuff said elsewhere by me on this subject; best 60 bucks I spent back in the year 2000.  But if you're honestly willing to read more...
1.  20 plus missions, each with separate, multiple objectives.
2.  Three difficulty levels ranging from one that can almost be played blind folded to one that seriously requires maximum concentration.
3.  The ability to play the in game missions with a partner in cooperative or counteroperative modes, in which your partner can join for, or against you, respectively.
4.  A fairly complex training mode that showcases all of the various weapons throughout the game, their strenghts and weaknesses, and allows you to adjust accordingly.
5.  A combat simulator mode, allowing for up to 4 human players and 8 computer players in various configurations that let you tweek everything from weaponry to objectives, from computer player types to their difficulties, arena and music selections, alliances, and others.
6.  Hundreds of unlockables ranging from every weapon in the game to more absurd ideas such as slow-motion combat that almost makes you feel like you're in the matrix, to DK mode, in which your head is, well, pretty freaking big.
7.  Objectives change with difficulty levels, ensuring much replayability.
8.  An awesome soundtrack.
9.  Excelent sound design for the 90's, including many sounds we've all come to both love and hate from sound ideas and Hollywood Edge, many of which audiogamers and audiogame devs refuse to let go of.  Some of these, however, are tweeked to make new sounds for other items, which is part of what fueled and inspired my own love for audio and sound design.
10.  To this day, very few FPS games have rivaled the scope of Perfect Dark amongst sighted players.
Now, obviously PD is not an audiogame, and when I came to AGNet I came to the realization that I had to set my standards just a little lower at the very least.  Playing as a mainstream gamer with sighted friends through most of your child and teen years then switching to audiogaming is somewhat confusing.  Terraformers was hardly my idea of a game that managed to do it right, and I saw a ton of so-called sidescrollers... I mean, you literally went from one side of the screen, scrolling along to the other just to finish the game, beating up on things or shooting them or in some other way destroying them.
I also saw a ton of space-invader type stuff; move from left to right and shoot based on where you hear the sound.  Some were a little more complex than others; Troopanum comes to mind as giving you the ability to try and shoot ships that moved in 2 directions at once, while Judgement Day is notorious for having different types of craft that can either bounce when you shoot them, move along the screen as you keep shooting them, or simply take more ammunition to blast to bits.  IN addition, JD has tons of unlockables ranging from minigames to some rather interesting satire, all elements I appreciated because I came to expect them thanks to games like PD.
Do not get me wrong; enough devs out here practically give away their games as well.  New Horizons was probably the best freebee I've seen in a long time and totally worth the time and effort it took to learn.  Everyone rants about CrazyParty, and why not?  Minigames!  Card battles!  Teamplay!  Tons of outcomes!  Gems to collect and even the ability to create your own servers so you can always ensure that you have someone you want to play with!  It's like having your cake and eating it, too!

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