Re: What in your opinion should paid games have To make it worth buying

Here are my personal baseline criteria, in general order of importance.

A.  A decent amount of replayability, preferably not just through relatively meaningless achievements, but also through different modes, truly random generation, worthwhile bonus content, ways to play the game through again in a different way, such as with a different class/skills or on a difficulty level where the AI is smarter or the objectives change significantly, ETC.
B.  A promise to provide vital updates in a reasonably timely manner, at least to fix larger balancing issues and bugs.  Changes to systems that just aren't working well is understandably a bigger commitment, but it's very much appreciated.
C.  A game that mostly does what it says it will in the description and isn't full of so many problems that it's a pain to play at launch, and will take months to be fixed.
D.  A team that isn't going to cave to community pressure and give up or nerf the difficulty to an absurd degree just because some loudmouths started complaining the instant they started playing it without thinking it through or trying to figure it out on their own first.
E.  Devs or PR people that are available for taking bug reports, helping to explain confusing systems to newbies, and give good feedback on the status of any bug fixes or new features.  If it takes them a couple days to respond that's okay, as long as they do a good job at answering the questions.
Everything else, a reasonable price, a totally polished and bug free experience, high quality sound design and voice acting or story writing, feature updates, taking community suggestions, contests or giveaways, huge amounts of replayability through DLC ETC, that's all just icing on the cake.

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