Re: List of Ways to Make AudioGames
for anyone with decent programming experience this is not a very useful list. any non-trivial programming language can be used to develop an audiogame. it just needs to support audio, GUI, and concurrency. and even for a lot of games it does not require the latter.
so there is just a ton of language + audio library combinations you could enumerate for this list. and individually they don't really matter that much. more important is programming knowledge and reasoning skills. what language you use is secondary.
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