Re: List of Ways to Make AudioGames
Yes, the lower level of AHC is C# with Monogame. The higher level is _javascript_/Typescript, tangentially similar to how Tactical Battle scripting works if I had to guess. I'm fairly sure the playroom is C++, and the RSGames windows client is Python. Scarlet Shells is Pure Basic according to the developer. I think shift+backtick or however it's spelled wrote a game engine in _javascript_, but it might only deal with audio synthesis. He's made a few games with it though. Some of them are on Github.
-- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector