Re: List of Ways to Make AudioGames
@8 Absolutely, happy to share or let you take ownership/responsibility. I know some new APIs were added since I worked on the bindings last, and I've wanted to sit down and figure out where the best place to insert them was so lifetimes won't let you accidentally reference something you shouldn't. But I just haven't had the time and figured I'd do one final push once the API is more solid so we only have those conversations once.
@9 I'm a bit confused by the list as well. I guess you could add Godot and Unity. Godot is about to have its second audio game released on it, by a non-me person actually. And sighted developers make audio games in Unity no problem. But putting it on the list with something like Lucia almost makes it feel like a general grab-bag of technologies rather than a quick getting-started resource. Who's your target audience? Blind people? Any developer, sighted or not, looking to make an audio game? Those are very different segments.
Also, I'm pretty sure A Hero's Call is C#/Monogame, which is probably an easy and non-controversial add compared to Godot/Unity.
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