Re: Japanese games Translation projects

We'll have to see if any of the games can handle multiple languages without having to be rewritten or have something vital changed... but I still think the process isn't as complicated as it's chalked up to be. and of course, I don't mean to downplay western developers... Swamp is the best example of the potential of how complex and deep a game can be, but not many developers spend as much time on as much time as Aprone probably does, and thus most of the games we tend to get here take little more than an hour or two to finish. I've played through Shadow Line multiple times, each playthrough taking me about 15 hours with all the exploration, and I only got 77% of all possible items and only two out of the five endings that is possible to obtain. so while I don't doubt the quality of some western games, especially n audio design, in terms of complextiy the par just hasn't been matched yet. and you're probably right about the sighted portion o f import players being higher. It was just a wild guess on my part based on what I've seen personally. Out of all the gamers I know in person which is quite a few of them... I am the only one who plays imports regularly. As for the tools, neither of us will probably be able to debate this... without input from one of the actual developers themselves anyway. hahaha.

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