Re: Tentative Entombed 2 Design Decisions

Don't get too worried about things that aren't right in this little technical test version. I'll be changing things rapidly.

As for the doors opening and closing, it just seemed less complicated to assume you've moved through a door instead of having the door frame as a space. I also considered opening doors and not shutting them. That way you know if you've passed that way because you're not opening them again.

Rooms are a special case in Entombed 2. Rooms are where interesting things happen. I don't know if you can hear it well enough, but there is a 3D ambient sound of water running. That sound is handled differently from the wind, door, and footstep sounds in that it is fully 3D and is more nuanced than just a sound left, right, up, or down. The only 3D sound Entombed 1 had was the dragon breathing. I'm hoping to expand that with Entombed 2. So I think I'm going to make an ambient 3D sound for unexplored rooms so you can find them easier subtly and know when there are no more to be explored.

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