Re: Tentative Entombed 2 Design Decisions

@garret, Some rooms do appear next to each other occasionally. In Entombed 1, a room was just a matrix of spaces that had nothing special about them. Even when you tried to pick something up, the game would first walk over all the tiles in the room and collect all the items into one pile so you didn't have to manually walk over each one.

In Entombed 2, navigating a room is only one movement (this is to prevent tedious exploration) and all items don't need to be grouped together from multiple spaces. However, where Entombed 1 didn't have anything particularly special about a room other than its size, many interactions in Entombed 2 will be tied to rooms.

It's entirely possible to enter a room and end up with a large encounter with unfriendly goblins, or worse. Rooms can also contain treasure chests and be hidden. Rooms might also have traps. They'll also have descriptions, and possibly an ambient sound so you can find them from further away.

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