Re: Platformer audio cues list
Thought I had replied. The link doesn't work though (the site doesn't... ugh, I hate how unreliable is that server).
Anyway, today I was giving it some more thought, were you thinking on something like this?
Walking on normal ground makes dusty footsteps
Walking on breakable platforms makes cracky wood footsteps
Being under an one-way ground lets you hear faint rocks falling
Right? Although I still wonder if the last point could be confusing or not (is it a ceiling? is it something that could fall on me?), and thinking about it, that fails to account for ground you can break using the hammer (maybe just make it more rocky?).
Comments?
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