Re: Platformer audio cues list
If it helps, the 3 cursor sounds in Bokurano Daibouken 3 are obviously synthesized, and the difference between solid tiles and solid-but-unhookable tiles is that the latter has a short tone appended to the end of the sound. I'm not really sure how easy it would be to apply this, here, but some sort of layering / concatenation thing might help?
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