pvadbx;145798 Wrote: 
> why didn't cd manufacturers stick 20-30 megabytes of memory into their
> machines and rebuffer and re-clock the bitstream to avoid all the sonic
> problems associated with a mechanical transport?
I can't believe what I'm reading in the responses in this thread.

Every CD player, since the year dot (ok, 1983, when CD players were
introduced) has done precisely this. The data coming off the spinning
disc is decoded and placed into a small buffer, from where it is
clocked out by the master clock at the CD player's DAC. You don't need
megabytes of buffering to do this, because the DAC's clock is also used
to modulate the rate at which the disc is read.

And I'm a little surprised by Sean's statement about how data should be
distributed around the disc so that if a small area of the disc is
obliterated the data can still be recovered, because this is exactly
what is done on CDs, to a certain extent. Perhaps Sean was suggesting
that the way it's done doesn't go far enough, but the way I read his
post it seemed to imply it wasn't done at all.


-- 
cliveb

Performers -> dozens of mixers and effects -> clipped/hypercompressed
mastering -> you think a few extra ps of jitter matters?
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View this thread: http://forums.slimdevices.com/showthread.php?t=28621

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