Hi Geoff,

Yeah, can I see that script? I might consider buying dmg canvas if I think
I'll use it in the future.

For now, I might just try zipping the Avogadro.app file. I just want to
make sure that it has all of the OpenBabel .dylib files in it (and the data
files and anything else). "Make package" was pretty close to working except
it didn't include those dependencies.

As for the Linux package, I guess I can just require Linux users to compile
it. I doubt many of the students are Linux users anyways, and if they are,
they hopefully know how to use the terminal at least.

Thanks Marcus and Geoff! I'll try those things out.

On Wednesday, October 12, 2016, Marcus D. Hanwell <
marcus.hanw...@kitware.com> wrote:

> On Wed, Oct 12, 2016 at 1:09 PM, Geoffrey Hutchison
> <geoff.hutchi...@gmail.com <javascript:;>> wrote:
> >> Geoff has some custom scripts he runs that are not in the build
> >> system, I wasn't able to generate a DMG last time I tried in Avogadro
> >> 1, but as Geoff always made the DMG I didn't look into it much more
> >> deeply.
> >
> > On Mac, with v1 I simply run “make install” and then have a script that
> copies to a DMG. I’m happy to share the DMG template, although it uses a
> non-free tool called “DMG Canvas” (http://www.araelium.com/dmgcanvas) to
> install the pictures, etc. That’s the only reason I haven’t shared - it
> doesn’t seem like a good idea to force people to use that tool.
> >
> This post was just put up too, needs very recent CMake but the
> installer looks good and I think it can all be done with make package.
> https://blog.kitware.com/creating-mac-os-x-packages-with-cmake/
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