don't forget to show your work after finish, we love to see ;D

2008/8/29 Beka Master <[EMAIL PROTECTED]>

>
> Thank you so much!
>
> I've used the Quake Model Editor, is free and is very very fast, now I
> can set the frames name and all works greats!
>
> This is the direct link for donwload QME :
> http://ftp.gamers.org/pub/idgames2/planetquake/rmd/q2modeller/q2mdlr9b.zip
>
> -Beka
>
> On 29 Ago, 14:17, Fabrice <[EMAIL PROTECTED]> wrote:
> > well, if you just import your keyframes models (at dev time you also
> > can save them natively as AS3)
> > you can then generate the "md2" natively in Away, no need to have 3d
> > party app for this, you can define the prefixes as you wish.
> > Look at the Animator classhttp://
> away3d.com/tutorials/tutorial-how-to-use-the-animator-class
> >
> > Fabrice
> >
> > On Aug 29, 2008, at 1:46 PM, Beka Master wrote:
> >
> >
> >
> >
> >
> > > Fine,
> > > but still have a problem, I've generated and animated the model by 3D
> > > Studio Max 8, next I've imported in MilkShape and rexported to MD2, I
> > > don't know how to set the frameprefixs. There is some tool to set the
> > > frameprefixs?
> >
> > > -Beka
> >
> > > On 29 Ago, 13:26, Fabrice <[EMAIL PROTECTED]> wrote:
> > >> Hey Beka
> > >> you need to import away3d.animators.data.AnimationSequence;
> >
> > >> AnimationSequence(prefix:String, smooth:Boolean = false, loop:Boolean
> > >> = false, fps:Number = 24)
> >
> > >> md2.play(new AnimationSequence("frameprefix", true, true , 24));
> >
> > >> you also can add a cycle event if you need to like
> > >> md2.addOnCycle(myfunction);
> > >> if you have more prefixes, you can also use setSequence() to generate
> > >> logical combinations of moves
> > >> like "hit", "fall", "roll", "die"...  they would be played after each
> > >> other on a linear fashion like a single animationsequence
> > >> You then can add sequence listeners...
> >
> > >> you have access also to play, stop, goto, framenumbers etc...
> >
> > >> Fabrice
> >
> > >> On Aug 29, 2008, at 12:55 PM, Beka Master wrote:
> >
> > >>> Hi guys,
> > >>> I've a md2 animated file (exported by MilkShape), for get a loop
> > >>> animation in Papervision3D I use this code:
> >
> > >>> ...
> > >>> myMD2.loop(1,200);
> > >>> ...
> >
> > >>> and it works.
> >
> > >>> There's some fast method like this in Away3D?
> >
> > >>> plz help.- Nascondi testo citato
> >
> > >> - Mostra testo citato -- Nascondi testo citato
> >
> > - Mostra testo citato -
>



-- 
katopz
http://www.sleepydesign.com

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