don't forget to show your work after finish, we love to see ;D 2008/8/29 Beka Master <[EMAIL PROTECTED]>
> > Thank you so much! > > I've used the Quake Model Editor, is free and is very very fast, now I > can set the frames name and all works greats! > > This is the direct link for donwload QME : > http://ftp.gamers.org/pub/idgames2/planetquake/rmd/q2modeller/q2mdlr9b.zip > > -Beka > > On 29 Ago, 14:17, Fabrice <[EMAIL PROTECTED]> wrote: > > well, if you just import your keyframes models (at dev time you also > > can save them natively as AS3) > > you can then generate the "md2" natively in Away, no need to have 3d > > party app for this, you can define the prefixes as you wish. > > Look at the Animator classhttp:// > away3d.com/tutorials/tutorial-how-to-use-the-animator-class > > > > Fabrice > > > > On Aug 29, 2008, at 1:46 PM, Beka Master wrote: > > > > > > > > > > > > > Fine, > > > but still have a problem, I've generated and animated the model by 3D > > > Studio Max 8, next I've imported in MilkShape and rexported to MD2, I > > > don't know how to set the frameprefixs. There is some tool to set the > > > frameprefixs? > > > > > -Beka > > > > > On 29 Ago, 13:26, Fabrice <[EMAIL PROTECTED]> wrote: > > >> Hey Beka > > >> you need to import away3d.animators.data.AnimationSequence; > > > > >> AnimationSequence(prefix:String, smooth:Boolean = false, loop:Boolean > > >> = false, fps:Number = 24) > > > > >> md2.play(new AnimationSequence("frameprefix", true, true , 24)); > > > > >> you also can add a cycle event if you need to like > > >> md2.addOnCycle(myfunction); > > >> if you have more prefixes, you can also use setSequence() to generate > > >> logical combinations of moves > > >> like "hit", "fall", "roll", "die"... they would be played after each > > >> other on a linear fashion like a single animationsequence > > >> You then can add sequence listeners... > > > > >> you have access also to play, stop, goto, framenumbers etc... > > > > >> Fabrice > > > > >> On Aug 29, 2008, at 12:55 PM, Beka Master wrote: > > > > >>> Hi guys, > > >>> I've a md2 animated file (exported by MilkShape), for get a loop > > >>> animation in Papervision3D I use this code: > > > > >>> ... > > >>> myMD2.loop(1,200); > > >>> ... > > > > >>> and it works. > > > > >>> There's some fast method like this in Away3D? > > > > >>> plz help.- Nascondi testo citato > > > > >> - Mostra testo citato -- Nascondi testo citato > > > > - Mostra testo citato - > -- katopz http://www.sleepydesign.com
