Ok, still advancing...
I managed to resolve the vertex projection part for reflections.

DEMO: www.piar.com.ar/li/away/reflections/plainvertexprojection

Now, the hard part must be done; Currently, Im only copying the vertices and
filling in the projected triangles with the object's WireColorMaterial
color. This, without considerint sorting (thats why you can "see through"
the reflection's material)...
I have to find a way to manage this sorting and copy the projected face's
materials into the projection. Fabrice and Rob gave me a hand with this
explaining how texture mapping is handled by the engine with
beginBitmapFill() and matrix deformations. However, Im having a hard time
finding a face's corresponding matrix to project the texture with a method
involving beginBitmapFill... Any help would be great now!!

On Mon, Sep 1, 2008 at 12:48 AM, katopz <[EMAIL PROTECTED]> wrote:

> thx, Li ;D
>
> 2008/9/1 Li <[EMAIL PROTECTED]>
>
> Thanks Fabrice!
>> Ill be looking into it =)
>>
>>
>> On Sun, Aug 31, 2008 at 2:40 PM, Fabrice <[EMAIL PROTECTED]> wrote:
>>
>>> http://www.closier.nl/playground/beginbitmapfill.html
>>> this demo should also help to understand visually.
>>>
>>> Ignore the comments, 2 years ago I was rendering all 3D into a single
>>> bitmap and was looking at ways to draw the faces
>>> full pixels the fastest way. But most shown in it is still actual.
>>>
>>> Fabrice
>>>
>>> On Aug 31, 2008, at 6:19 PM, Li wrote:
>>>
>>> Cool, it would be very nice on the engine. I would upgrade it by making
>>> it extend a pointlight object instead of an object container as it is in
>>> this demo.
>>>
>>> I need a little help for reflections please...
>>> Does anyone know how away draws triangles into materials? Im guessing
>>> this has something to do with UV mapping. For example in a bitmap texture,
>>> Away3d has to redraw the texture onto a face in some way, performing a
>>> perspective deformation. I have absolutely no idea on how this works, and I
>>> need it for reflections... Can anyone point me in the right direction about
>>> how this works?
>>>
>>> Thanks!!
>>>
>>> On Sun, Aug 31, 2008 at 12:38 PM, vkt <[EMAIL PROTECTED]> wrote:
>>>
>>>>
>>>> WOW! so great demo :) Li
>>>> Looking forward to your next demo about reflections.
>>>>
>>>
>>>
>>>
>>
>
>
> --
> katopz
> http://www.sleepydesign.com
>

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