I will be concerned about your progress,Li

On 9月2日, 下午11时23分, Li <[EMAIL PROTECTED]> wrote:
> Bump mapping and transparency applyed. Still pending to resolve what I
> posted earlier... Once that is done, Ill upload the source.
>
> DEMO:http://www.piar.com.ar/li/away/reflections/plainwithbump/
>
> On Sep 1, 6:07 pm, Li <[EMAIL PROTECTED]> wrote:
>
> > Ok, still advancing...
> > I managed to resolve the vertex projection part for reflections.
>
> > DEMO:www.piar.com.ar/li/away/reflections/plainvertexprojection
>
> > Now, the hard part must be done; Currently, Im only copying the vertices and
> > filling in the projected triangles with the object's WireColorMaterial
> > color. This, without considerint sorting (thats why you can "see through"
> > the reflection's material)...
> > I have to find a way to manage this sorting and copy the projected face's
> > materials into the projection. Fabrice and Rob gave me a hand with this
> > explaining how texture mapping is handled by the engine with
> > beginBitmapFill() and matrix deformations. However, Im having a hard time
> > finding a face's corresponding matrix to project the texture with a method
> > involving beginBitmapFill... Any help would be great now!!
>
> > On Mon, Sep 1, 2008 at 12:48 AM, katopz <[EMAIL PROTECTED]> wrote:
> > > thx, Li ;D
>
> > > 2008/9/1 Li <[EMAIL PROTECTED]>
>
> > > Thanks Fabrice!
> > >> Ill be looking into it =)
>
> > >> On Sun, Aug 31, 2008 at 2:40 PM, Fabrice <[EMAIL PROTECTED]> wrote:
>
> > >>>http://www.closier.nl/playground/beginbitmapfill.html
> > >>> this demo should also help to understand visually.
>
> > >>> Ignore the comments, 2 years ago I was rendering all 3D into a single
> > >>> bitmap and was looking at ways to draw the faces
> > >>> full pixels the fastest way. But most shown in it is still actual.
>
> > >>> Fabrice
>
> > >>> On Aug 31, 2008, at 6:19 PM, Li wrote:
>
> > >>> Cool, it would be very nice on the engine. I would upgrade it by making
> > >>> it extend a pointlight object instead of an object container as it is in
> > >>> this demo.
>
> > >>> I need a little help for reflections please...
> > >>> Does anyone know how away draws triangles into materials? Im guessing
> > >>> this has something to do with UV mapping. For example in a bitmap 
> > >>> texture,
> > >>> Away3d has to redraw the texture onto a face in some way, performing a
> > >>> perspective deformation. I have absolutely no idea on how this works, 
> > >>> and I
> > >>> need it for reflections... Can anyone point me in the right direction 
> > >>> about
> > >>> how this works?
>
> > >>> Thanks!!
>
> > >>> On Sun, Aug 31, 2008 at 12:38 PM, vkt <[EMAIL PROTECTED]> wrote:
>
> > >>>> WOW! so great demo :) Li
> > >>>> Looking forward to your next demo about reflections.
>
> > > --
> > > katopz
> > >http://www.sleepydesign.com

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