Hi Holger,

I am also waiting for this feature..but i did find a way to reduce the
amount of area behind camera where the model gets rendered, so it then
reduces the visual of disappearing models. I used a very high zoom
number, my settings were something like

_view.camera.focus = 170;
_view.camera.zoom = 16;

Cheers

Ian



On Oct 26, 5:59 am, Holger <[EMAIL PROTECTED]> wrote:
> On September 26th, 2008 Andy Zupko released a Frustum Clipping class
> for pv3d.
>
> You can find the article here:http://blog.zupko.info/?p=170
>
> I was just wondering if this could be adapted to Away3D as well?
>
> I am really not skilled enough to do this. I don't know too much about
> 3D-Math and
> all those things to even get this started, but i believe there are
> skilled ones out
> there who are able to do this.
>
> I know a lot of people (including me) are waiting for this feature.
>
> Holger

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