Hi Holger, I am also waiting for this feature..but i did find a way to reduce the amount of area behind camera where the model gets rendered, so it then reduces the visual of disappearing models. I used a very high zoom number, my settings were something like
_view.camera.focus = 170; _view.camera.zoom = 16; Cheers Ian On Oct 26, 5:59 am, Holger <[EMAIL PROTECTED]> wrote: > On September 26th, 2008 Andy Zupko released a Frustum Clipping class > for pv3d. > > You can find the article here:http://blog.zupko.info/?p=170 > > I was just wondering if this could be adapted to Away3D as well? > > I am really not skilled enough to do this. I don't know too much about > 3D-Math and > all those things to even get this started, but i believe there are > skilled ones out > there who are able to do this. > > I know a lot of people (including me) are waiting for this feature. > > Holger
