would such setting also not remove perspective completely?

On Mon, Oct 27, 2008 at 12:00 AM, Ian Stokes <[EMAIL PROTECTED]> wrote:
>
> Hi Holger,
>
> I am also waiting for this feature..but i did find a way to reduce the
> amount of area behind camera where the model gets rendered, so it then
> reduces the visual of disappearing models. I used a very high zoom
> number, my settings were something like
>
> _view.camera.focus = 170;
> _view.camera.zoom = 16;
>
> Cheers
>
> Ian
>
>
>
> On Oct 26, 5:59 am, Holger <[EMAIL PROTECTED]> wrote:
>> On September 26th, 2008 Andy Zupko released a Frustum Clipping class
>> for pv3d.
>>
>> You can find the article here:http://blog.zupko.info/?p=170
>>
>> I was just wondering if this could be adapted to Away3D as well?
>>
>> I am really not skilled enough to do this. I don't know too much about
>> 3D-Math and
>> all those things to even get this started, but i believe there are
>> skilled ones out
>> there who are able to do this.
>>
>> I know a lot of people (including me) are waiting for this feature.
>>
>> Holger

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