would such setting also not remove perspective completely?
On Mon, Oct 27, 2008 at 12:00 AM, Ian Stokes <[EMAIL PROTECTED]> wrote: > > Hi Holger, > > I am also waiting for this feature..but i did find a way to reduce the > amount of area behind camera where the model gets rendered, so it then > reduces the visual of disappearing models. I used a very high zoom > number, my settings were something like > > _view.camera.focus = 170; > _view.camera.zoom = 16; > > Cheers > > Ian > > > > On Oct 26, 5:59 am, Holger <[EMAIL PROTECTED]> wrote: >> On September 26th, 2008 Andy Zupko released a Frustum Clipping class >> for pv3d. >> >> You can find the article here:http://blog.zupko.info/?p=170 >> >> I was just wondering if this could be adapted to Away3D as well? >> >> I am really not skilled enough to do this. I don't know too much about >> 3D-Math and >> all those things to even get this started, but i believe there are >> skilled ones out >> there who are able to do this. >> >> I know a lot of people (including me) are waiting for this feature. >> >> Holger
