Hi Ian, yes, that what i also did a few times. The problem is, that this time i have a 1st person view in a room. Here this trick won't really do. Anyway i will try to experiment with it some more.
Can anyone say, if adapting the Frustum Clipping class is a lot of work? Holger On 26 Okt., 23:00, Ian Stokes <[EMAIL PROTECTED]> wrote: > Hi Holger, > > I am also waiting for this feature..but i did find a way to reduce the > amount of area behind camera where the model gets rendered, so it then > reduces the visual of disappearing models. I used a very high zoom > number, my settings were something like > > _view.camera.focus = 170; > _view.camera.zoom = 16; > > Cheers > > Ian > > On Oct 26, 5:59 am, Holger <[EMAIL PROTECTED]> wrote: > > > On September 26th, 2008 Andy Zupko released a Frustum Clipping class > > for pv3d. > > > You can find the article here:http://blog.zupko.info/?p=170 > > > I was just wondering if this could be adapted to Away3D as well? > > > I am really not skilled enough to do this. I don't know too much about > > 3D-Math and > > all those things to even get this started, but i believe there are > > skilled ones out > > there who are able to do this. > > > I know a lot of people (including me) are waiting for this feature. > > > Holger
