Hi Ian,

yes, that what i also did a few times. The problem is, that this time
i have a 1st person view in a room. Here this trick won't really do.
Anyway i will try to experiment with it some more.

Can anyone say, if adapting the Frustum Clipping class is a lot of
work?

Holger

On 26 Okt., 23:00, Ian Stokes <[EMAIL PROTECTED]> wrote:
> Hi Holger,
>
> I am also waiting for this feature..but i did find a way to reduce the
> amount of area behind camera where the model gets rendered, so it then
> reduces the visual of disappearing models. I used a very high zoom
> number, my settings were something like
>
> _view.camera.focus = 170;
> _view.camera.zoom = 16;
>
> Cheers
>
> Ian
>
> On Oct 26, 5:59 am, Holger <[EMAIL PROTECTED]> wrote:
>
> > On September 26th, 2008 Andy Zupko released a Frustum Clipping class
> > for pv3d.
>
> > You can find the article here:http://blog.zupko.info/?p=170
>
> > I was just wondering if this could be adapted to Away3D as well?
>
> > I am really not skilled enough to do this. I don't know too much about
> > 3D-Math and
> > all those things to even get this started, but i believe there are
> > skilled ones out
> > there who are able to do this.
>
> > I know a lot of people (including me) are waiting for this feature.
>
> > Holger

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