Rob,

YES! That did the trick. It now performs as expected. Thank you!

Tony

On Oct 26, 4:56 pm, "Rob Bateman" <[EMAIL PROTECTED]> wrote:
> Hey Tony
>
> another update done - see what you get now :)
>
> Rob
>
>
>
>
>
> On Sat, Oct 25, 2008 at 5:04 PM, mogg <[EMAIL PROTECTED]> wrote:
>
> > Rob,
>
> > That did not work. Here is what I discovered.
>
> > //use case 1
> > klingon.handle.rotateTo(0, +(klingAngle+90), 0);
> > klingon.handle.roll(30); // roll seems to partically reset the
> > rotation.
> > //klingon rolls and wabbels
>
> > //use case 2 (swapped order)
> > klingon.handle.roll(30);
> > klingon.handle.rotateTo(0, +(klingAngle+90), 0); // this line now does
> > nothing. It is as if the "roll" prevents any future translations
> > // klingon keeps rolling but never rotates
>
> > On Oct 24, 6:33 pm, "Rob Bateman" <[EMAIL PROTECTED]> wrote:
> > > Hey Tony
>
> > > the problem here (as you've spotted) is a long running bug in the Away3d
> > > rotation properties. I've no idea why this wasn't picked up before but
> > there
> > > you go
>
> > > essentially, transform updates were always reset by rotation property
> > > updates.
>
> > > transform updates are not just confined to the transform property, but
> > also
> > > lookAt, rotate and.. you've guessed it, pitch roll and yaw
>
> > > so to get the same behaviour as the one you had, you need to manually
> > reset
> > > the rotation properties when you rotate an object
>
> > > so replace the line:
>
> > > bugLoader.handle.rotationY = +(klingAngle+90);  // this would reset
>
> > > with
>
> > > bugLoader.handle.rotateTo(0, klingAngle+90, 0)
>
> > > rotateTo() is a new method designed to combat these new problems.
> > Apologies
> > > for people who may have to adjust their apps because of this, but rest
> > > assured that the rotation properties are actually working correctly now!
>
> > > atb
>
> > > Rob
>
> > > On Fri, Oct 24, 2008 at 4:31 AM, mogg <[EMAIL PROTECTED]> wrote:
>
> > > > Rob,
>
> > > > I complied with the latest trunk and here is the result:
> > > >http://www.directresponsemedicine.com/flexsandbox/goosuc2/(now<http://www.directresponsemedicine.com/flexsandbox/goosuc2/%28now>I
> > > > have
> > > > a dancing klingon ship :)
>
> > > > //The following is the code section doing the work every frame:
> > > > //MD2still
> > > >  klingonLoader.handle.rotationY = +(klingAngle+90); // this would
> > > > reset any previous roll and adjust the angle
> > > >  klingonLoader.handle.roll(30); // this would roll 30 degrees as
> > > > expected
> > > > //animated MD2
> > > >  bugLoader.handle.rotationY = +(klingAngle+90);  // this would reset
> > > > any previous roll and adjust the angle
> > > >  bugLoader.handle.roll(30); // this would roll 30 degrees as expected
>
> > > >http://www.directresponsemedicine.com/flexsandbox/goosuc/(expected<http://www.directresponsemedicine.com/flexsandbox/goosuc/%28expected>
> > > > good behavior)
>
> > > > Thanks in advance,
>
> > > > Tony
>
> > > > On Oct 22, 8:50 pm, mogg <[EMAIL PROTECTED]> wrote:
> > > > > Rob,
>
> > > > > Thank you. You are a wanted man. I have already tested with that
> > code.
> > > > > The result is different than before but still off. I may not be using
> > > > > roll correctly. I will check again in the morning.
>
> > > > > Tony
>
> > > > > On Oct 22, 6:16 pm, "Rob Bateman" <[EMAIL PROTECTED]> wrote:
>
> > > > > > sorry - been asleep ;)
>
> > > > > > not sure if your rotation issues are fixed, but an update from a
> > day or
> > > > so
> > > > > > ago did take care of some other problem we've been having with
> > > > rotations -
> > > > > > care to double check what's going on with your project now?
>
> > > > > > cheers
>
> > > > > > Rob
>
> > > > > > On Wed, Oct 22, 2008 at 7:40 PM, mogg <[EMAIL PROTECTED]>
> > wrote:
>
> > > > > > > *ping* :)
>
> > > > > > > On Oct 19, 7:11 pm, "Rob Bateman" <[EMAIL PROTECTED]> wrote:
> > > > > > > > Hey Tony
>
> > > > > > > > duly noted - will try and look at this tomorrow
>
> > > > > > > > cheers
>
> > > > > > > > Rob
>
> > > > > > > > On Sat, Oct 18, 2008 at 5:37 PM, mogg <[EMAIL PROTECTED]>
> > > > wrote:
>
> > > > > > > > > Correction on the Trunk Link:
>
> >http://www.directresponsemedicine.com/flexsandbox/goosuc2/(Away3D<http://www.directresponsemedicine.com/flexsandbox/goosuc2/%28Away3D>
> > <http://www.directresponsemedicine.com/flexsandbox/goosuc2/%28Away3D>
> > > > <http://www.directresponsemedicine.com/flexsandbox/goosuc2/%28Away3D>
> > > > > > > > > Trunk)
>
> > > > > > > > --
> > > > > > > > Rob Bateman
> > > > > > > > Flash Development & Consultancy
>
> > > > > > > > [EMAIL PROTECTED]
>
> > > > > > --
> > > > > > Rob Bateman
> > > > > > Flash Development & Consultancy
>
> > [EMAIL PROTECTED]
>
> > > > > > - Show quoted text -- Hide quoted text -
>
> > > > > - Show quoted text -
>
> > > --
> > > Rob Bateman
> > > Flash Development & Consultancy
>
> > > [EMAIL PROTECTED]
> > quoted text -
>
> > > - Show quoted text -
>
> --
> Rob Bateman
> Flash Development & Consultancy
>
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