Hmm, nothing we have in the engine will do this for you, but you could always try and write a little 'globalToLocal" method for obejct3d to do just that yourself. Essentially you need to take the x y and z positions in the scene and multiply the resulting number3d by the inverse matrix3d of the sceneTransform property of the object.
Rob On Tue, Oct 28, 2008 at 4:57 PM, mogg <[EMAIL PROTECTED]> wrote: > > I have an ObjectContainer3D which contains a few other objects. Each > of these child object respond to a MouseEvent3D. > > The ObjectContainer3D can be rotated in X,Y,and Z. > > The Child objects are also moving around based on basic AI. > > When I click a child object and get the resulting MouseEvent3D I > attempting to use the event.sceneX,Y,Z. > > How can I translate this result to move a child object to the same > point inside the ObjectContainer3D? > -- Rob Bateman Flash Development & Consultancy [EMAIL PROTECTED] www.infiniteturtles.co.uk www.away3d.com
