Hmm, nothing we have in the engine will do this for you, but you could
always try and write a little 'globalToLocal" method for obejct3d to do just
that yourself. Essentially you need to take the x y and z positions in the
scene and multiply the resulting number3d by the inverse matrix3d of the
sceneTransform property of the object.

Rob

On Tue, Oct 28, 2008 at 4:57 PM, mogg <[EMAIL PROTECTED]> wrote:

>
> I have an ObjectContainer3D which contains a few other objects. Each
> of these child object respond to a MouseEvent3D.
>
> The ObjectContainer3D can be rotated in X,Y,and Z.
>
> The Child objects are also moving around based on basic AI.
>
> When I click a child object and get the resulting MouseEvent3D I
> attempting to use the event.sceneX,Y,Z.
>
> How can I translate this result to move a child object to the same
> point inside the ObjectContainer3D?
>



-- 
Rob Bateman
Flash Development & Consultancy

[EMAIL PROTECTED]
www.infiniteturtles.co.uk
www.away3d.com

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