Rob,

Thank you. I will try that.

Tony

On Oct 28, 10:19 am, "Rob Bateman" <[EMAIL PROTECTED]> wrote:
> Hmm, nothing we have in the engine will do this for you, but you could
> always try and write a little 'globalToLocal" method for obejct3d to do just
> that yourself. Essentially you need to take the x y and z positions in the
> scene and multiply the resulting number3d by the inverse matrix3d of the
> sceneTransform property of the object.
>
> Rob
>
> On Tue, Oct 28, 2008 at 4:57 PM, mogg <[EMAIL PROTECTED]> wrote:
>
> > I have an ObjectContainer3D which contains a few other objects. Each
> > of these child object respond to a MouseEvent3D.
>
> > The ObjectContainer3D can be rotated in X,Y,and Z.
>
> > The Child objects are also moving around based on basic AI.
>
> > When I click a child object and get the resulting MouseEvent3D I
> > attempting to use the event.sceneX,Y,Z.
>
> > How can I translate this result to move a child object to the same
> > point inside the ObjectContainer3D?
>
> --
> Rob Bateman
> Flash Development & Consultancy
>
> [EMAIL PROTECTED]

Reply via email to