Rob, Thank you. I will try that.
Tony On Oct 28, 10:19 am, "Rob Bateman" <[EMAIL PROTECTED]> wrote: > Hmm, nothing we have in the engine will do this for you, but you could > always try and write a little 'globalToLocal" method for obejct3d to do just > that yourself. Essentially you need to take the x y and z positions in the > scene and multiply the resulting number3d by the inverse matrix3d of the > sceneTransform property of the object. > > Rob > > On Tue, Oct 28, 2008 at 4:57 PM, mogg <[EMAIL PROTECTED]> wrote: > > > I have an ObjectContainer3D which contains a few other objects. Each > > of these child object respond to a MouseEvent3D. > > > The ObjectContainer3D can be rotated in X,Y,and Z. > > > The Child objects are also moving around based on basic AI. > > > When I click a child object and get the resulting MouseEvent3D I > > attempting to use the event.sceneX,Y,Z. > > > How can I translate this result to move a child object to the same > > point inside the ObjectContainer3D? > > -- > Rob Bateman > Flash Development & Consultancy > > [EMAIL PROTECTED]
