Rob, THANK YOU! Got it working as desired with your recommendations with the current trunk... Thank you, Thank you, Thank you!
http://www.directresponsemedicine.com/flexsandbox/trek/ I can now rotate the scene in any direction and click on any object (other than the center ship) and hit those objects with phasors in the very spot I clicked. If I click on the nacel or bridge I get hits in those specific areas. Again... Thank you! I did the following to create a globalToLocal transformation: var v:Vertex = new Vertex(event.sceneX,event.sceneY, event.sceneZ); var m:Matrix3D = new Matrix3D(); var m2:Matrix3D = new Matrix3D(); var m3:Matrix3D = new Matrix3D(); m.clone(this._innerContainer.transform); m2.clone(this._outerContainer.transform); m3.multiply(m2,m); m.inverse(m3); v.transform(m); Tony
