Hey fabrice,
i tried passing
rotations:[90,90,90]; //to the path Data, but i'm not sure it
worked...
i'm not quite sure of the syntax to use here: should it be an
anonymous object?
could you please post an example of a path data object declared? here
is mine
var animInit:Object =
{
duration:5000,
lookat:false,
aligntopath:true,
targetobject:null,
offset:new Number3D(0, 100, 0),
rotations:[90,90,90],
fps:30,
easein:false,
easeout:false
}
Again, thanks alot!
On Nov 15, 11:16 am, Fabrice <[EMAIL PROTECTED]> wrote:
> Sure you can,
>
> just say
> object.rotationY = 90; //--> or whatever is needed
> then
> (object as Mesh).applyRotations();//rotates internally the mesh geometry
> //--> rotationY is now back to zero if you trace, while your mesh is
> remains rotated on the Y axis
>
> the rotations property on the PathAnimator are there to allow to have
> rotations along the path.
> say you have an aircraft, you define a path that goes from air to
> ground where you want it crash.
> when align to path prop is set the aircraft would point at the path
> direction.
> but if you want the aircraft has also some roll influence while
> following the path, just pass a rotations array, a series of Number3d,
> acting per CurveSegments
> the Number3d are representing in this case the rotational influence
> (rotx, roty, rotz). they are applyed or a linear fashion between start
> and end of the segments.
> if less Number3D's are passed than the length of the path, the last
> influence is kept until the end of the path.
>
> Note that it can work pretty confusing, so I suggest you start with
> just 2 segments and play,
> best way would be to comment all other segments into your path
> definition, then gradually add rotations and path segments.
>
> Fabrice
>
> On Nov 15, 2008, at 4:41 PM, cellis wrote:
>
>
>
> > Awesome!
>
> > That worked Fabrice.
>
> > Now i have another problem and i'm not sure if i have to bust out the
> > trig for this. My object animates along the path, but doesn't point in
> > that direction. For instance if it was a Car object, instead of
> > looking like it is driving forward on that path, it looks instead like
> > it is drifting along the path. Are there any built in functions for
> > this or do i have to do the rotation by hand?
>
> > I was unsure as to how to use the rotations property on the path
> > data...
>
> > Thanks alot!
>
> > On Nov 15, 7:14 am, Fabrice <[EMAIL PROTECTED]> wrote:
> >> I've posted a tutorial on this a few days ago...
>
> >>http://away3d.com/tutorials/tutorial-how-to-use-the-pathanimator-
> >> class
>
> >> More are coming on how to mixe this class with other Path based
> >> classes.
> >> So keep an eye on the tutorial section at away3d.com.
>
> >> Fabrice
>
> >> On Nov 15, 2008, at 10:21 AM, paullaster wrote:
>
> >>> Wanted to post this helpful doc about PathAnimator to the Google
> >>> group community.