Here is a cool 3ds max spline exporter script. That could work with
the PathAnimator. Good if you have to make tools for artist to make
stuff for your app.

http://algorithmist.wordpress.com/2007/09/16/papervision-3d-path-animation-from-3ds-max/

I found that the mesh imported from the same scene as the spline is
100 percent bigger.  So you might have to scale the spline or mesh to
fit.




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