OK I loaded the model that we created into the existing Torso Material
Demo
Beside the fact that i couldn't cast a 3ds modelLoader to a mesh. The
big one was a 90 degree rotation of the model sent the texture/normal
map bonkers! It didnt render right. I remove the rotation and
everythings fine. The model looks great! but the car is laying on its
side. so i will test more but just wanted to note this. It looks
great though!
modelLoader = Max3DS.load("assets/cars/Dodge/ViperGTS/viper_test.
3DS", {material:carNormalMaterial, centerMeshes:false,
name:"car",autoLoadTextures:false, ownCanvas:true});
modelLoader.addOnSuccess( onModelLoaded );
modelLoader.addOnError( onModelFailed );
scene.addChild( modelLoader );
panorama = new Skybox(panoramaMaterialF, panoramaMaterialL,
panoramaMaterialB, panoramaMaterialR, panoramaMaterialU,
panoramaMaterialD);
panorama.scale(0.15);
panorama.quarterFaces();
scene.addChild( panorama );
}
function onModelLoaded ( event:LoaderEvent ) : void
{
carmodel = modelLoader.handle;
trace("carmodel = "+ carmodel);
//carmodel.rotationX = 90