I found a great blogpost for animation with bones: http://www.infiniteturtles.co.uk/blog/away3d-multimario
Very nice, after tweaking this for a while, i had SuperMario's arms under control and he was waving at me, all scripted in flex, fun fun. So i tried to make my own object in cinema4D release 11 and exported it with the new build-in collada exporter. However, the collada file is not the same as the one from the blogpost (exported with Maya). I had to change a few settings in away3d.loaders.Collada and i figured out how to get the bones in my scene, but i don't see my object. tried a lot of basic settings. (turning of uv-mapping, just a simple colorMaterial, scaling,...) But i can't find a sollution. Can anyone review the away3d.loaders.Collada script so its cinema4D friendly to? thanx, Jelger
